![]() This resulted in kits that cost a little more than a few dollars. Tokens and any other artifacts went through a similar production method. To overcome the production cost issue the board I created was printed on A3 and laminated. So given these new constraints I went about building a new game. Production costs were an issue and management ideally wanted games that costed little more than paper and pens. I also needed a game that was quicker to kickoff and one that could be maintained an enhanced. I needed a game that was less software focused and was easily digestible to business specialists who were using Kanban outside of software development. I was personally less concerned with this as I understood the investment Russell had made, but was more concerned about the maintainability of the game once purchased.Īs time went on the needs that I had for a Kanban game grew away from getKanban. When I returned to Australia I tried to find some interest for Russell’s game but there was a perception that the game costs were too high (for an instructor to purchase). Taking that aside I felt the participants in the room were able to pickup the concepts embedded within and the competition levels were high which increased the fun factor of the game. I enjoyed the game and found it quite educational but did have difficulty with the setup time and the time it took to instruct on how to play the game. Russell spent considerable time, effort and personal expense to produce this high quality, repeatable instructor toolkit. It started about two years ago when Russell Healy first introduced Kanban to me through his amazing getKanban game. In today’s blog I want to describe the journey and thought processes that I took to build a game that I call “Kanuzzle”. I have spent the last two years creating a number of Agile games and whilst I certainly wouldn’t declare myself and expert next to the amazing machinations of of Gamestorming I do try to make games that are fun, educational, simple and easily repeatable. This blog is in response to a number of requests about creating Agile games.
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